Bullet Nirvana 2: Maximum graphics edition
It occurred to me the look of the original Bullet Nirvana was perhaps, too highly conceptual, almost joyless. So I went ahead and hand painted entirely new graphics for the game from scratch. I think you would agree the result is a drastic improvement, dear player, if you had played the original.
By the way, funny story. It turned out I had scrapped the original Twine file for some unfathomable reason, so I also had to rewrite the code from scratch on top of remakingt he graphics. (Well, with Twine it's more a matter dragging files and clicking menus, but still.) I was however able to salvage the original dialogue from the HTML document, with some meticulous scanning and copying and pasting.
And aside from running into no end of trouble in testing the game due to forgetting about the Brave browser's default script blocking mode, this entire redesign process took less time than I have spent writing this post.
Bullet Nirvana 2.0
An exploration of the Bullet Hell genre. Made in Twine in 30 minutes.
Status | Released |
Author | Amelie Wikström |
Genre | Interactive Fiction |
Tags | buddhism, Casual, conceptual, Experimental, philosophy, Shoot 'Em Up, Short |
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